LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
-
Updated
Jun 13, 2024 - GLSL
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Variable blur effects for SwiftUI, powered by Metal
opengles 2.0 light engine + tutorials for iOS.
Add variable blur to images in UIKit, AppKit and SwiftUI.
C++ cross-platform gpu SDK
Articles I like
Offline shader compiler with SPIR-V reflection support.
Add a description, image, and links to the metal-shader topic page so that developers can more easily learn about it.
To associate your repository with the metal-shader topic, visit your repo's landing page and select "manage topics."