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Weird r164 WebGL renderer regression with GLB model #28420
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To clarify, the artifacts occur when zooming out. If I set Alternatively, call Confirmed with |
As a quick workaround, remove |
More simplified test case: https://jsfiddle.net/uwom15j7/1/ The expected behavior would be white trails of the cube. However, you see flickering all over the mesh. |
This issue also happens with Edit: Even with I suspect this is related how the (mesh-based) backgrounds are implemented. Looks like a depth related issue since what you see is essentially z fighting, imo. |
@AndyGura Why do you use |
@Mugen87 and @WestLangley thanks for advise, setting Regarding @Mugen87 example, although the problem looks like mine, it can be reproduced with r163. But my original problem does not appear in r163 and appears in r164, so it looks like regression? Or you mean that it was "hidden" somehow up until r164? |
Yes. I suspect the same root cause but it was overshadowed up to |
I have eventually found the issue. It is indeed a regression! Thanks for reporting the issue. |
Description
After upgrading three.js from
0.163.0
to0.164.0
or0.164.1
one particularGLB
model from my library breaks the renderer when camera looks at it, it leaves the "trail" on the screen, where only the background image visible. I'm not sure how to describe it in a more informative way TBH, see the screenshot and attached codepenReproduction steps
three@0.163.0
withthree@0.164.1
in HTMLOR
Code
Live example
CodePen
Screenshots
0.163.0
0.164.0(1)
Version
r164
Device
Desktop
Browser
Chrome
OS
Linux
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