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I'm working on an audio library mod that features accessibility options. In order to display a text saying "Footsteps" that appears whilst footsteps are heard, I need a way to track them. Footsteps, as stated also here #14326 (comment), do not use minetest.sound_play, contrary to e.g. digging sounds. There's no way for me to know when such a sound is played
Solutions
Expose it somehow (?)
Alternatives
Implement audio accessibility options engine-side so I don't have to (#10666)
Additional context
No response
The text was updated successfully, but these errors were encountered:
Footstep callbacks would also be useful for many other things, such as changing the node when a player walks on it, showing custom particles as a graphic effect, or for a teleporting node.
Not according to the discussion in the issue linked in "Alternatives". I've made my mod also because that issue wasn't going anywhere: hearing that now might be a good idea is... tiring. Wouldn't be easier to espose footsteps rather than designing an accessibility API where just the idea of creating something generic enough yet effective gives me a headache?
Problem
I'm working on an audio library mod that features accessibility options. In order to display a text saying "Footsteps" that appears whilst footsteps are heard, I need a way to track them. Footsteps, as stated also here #14326 (comment), do not use
minetest.sound_play
, contrary to e.g. digging sounds. There's no way for me to know when such a sound is playedSolutions
Expose it somehow (?)
Alternatives
Implement audio accessibility options engine-side so I don't have to (#10666)
Additional context
No response
The text was updated successfully, but these errors were encountered: