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Unity2021.3 + xlua2.1.16,其实跟xlua版本没有关系,Unity升级之后就出现了,表现是未响应,跟死循环很像。 目前只出现在没有执行Generate Code的时候,执行完就没事,但编辑器状态不是很想总是生成。
代码的话是因为用了C#那边的遍历目录接口,然后回调在lua写的,回调里面刚好又用到了 CS.System.IO.Path.GetExtension(path)
不遍历,只执行一次 CS.System.IO.Path.GetExtension() 会报: BadImageFormatException: Cannot box IsByRefLike type 'System.ReadOnlySpan`1' (wrapper native-to-managed) PathWrap6022.GetExtension6027(intptr)
这2个泛型都加到[BlackList]了,应该跟上面没关系吧?不加也一样的。 typeof(Span<>), typeof(ReadOnlySpan<>),
The text was updated successfully, but these errors were encountered:
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Unity2021.3 + xlua2.1.16,其实跟xlua版本没有关系,Unity升级之后就出现了,表现是未响应,跟死循环很像。
目前只出现在没有执行Generate Code的时候,执行完就没事,但编辑器状态不是很想总是生成。
代码的话是因为用了C#那边的遍历目录接口,然后回调在lua写的,回调里面刚好又用到了 CS.System.IO.Path.GetExtension(path)
不遍历,只执行一次 CS.System.IO.Path.GetExtension() 会报:
BadImageFormatException: Cannot box IsByRefLike type 'System.ReadOnlySpan`1'
(wrapper native-to-managed) PathWrap6022.GetExtension6027(intptr)
这2个泛型都加到[BlackList]了,应该跟上面没关系吧?不加也一样的。
typeof(Span<>),
typeof(ReadOnlySpan<>),
The text was updated successfully, but these errors were encountered: